{"created":"2024-03-28T02:17:16.529576+00:00","id":2000150,"links":{},"metadata":{"_buckets":{"deposit":"7f2ba24b-1676-4c73-b4d7-e1e44fe295b4"},"_deposit":{"created_by":17,"id":"2000150","owners":[17],"pid":{"revision_id":0,"type":"depid","value":"2000150"},"status":"published"},"_oai":{"id":"oai:nfu.repo.nii.ac.jp:02000150","sets":["7:1711094845672"]},"author_link":[],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-31","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"12","bibliographicNumberOfPages":"6","bibliographicPageEnd":"6","bibliographicPageStart":"1","bibliographic_titles":[{"bibliographic_title":"日本福祉大学全学教育センター紀要","bibliographic_titleLang":"ja"},{"bibliographic_title":"JOURNAL OF UNIVERSITY EDUCATIONAL CENTER, Nihon Fukushi University","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":" Education using Games has gained attention in the school. In this context, this study focused on how education is af-fected by making people think about \"How to win\". If we consider game-based instruction as part of the educational process, we need to consider the effects of repetition. Therefore, the purpose of this study was to clarify the relationship between the level of proficiency with game-type teaching materials and Lead to goals. In this study, \"Math-speed,\" a game-type materials for arithmetic, was used for the investigation. The results showed that higher levels of proficiency lead to the use of mathematical ways of thinking.","subitem_description_language":"en","subitem_description_type":"Abstract"},{"subitem_description":" 学校現場において,ゲームを利用した教育が注目を浴びている.その中で,「勝つためにどうすればいいのか」を考えさせることで教育にどのような影響があるのかについて着目した.もし,教育の一環としてゲームを利用すると考えた場合,少ない試行回数によって得られた効果だけではなく,何度も繰り返し行うことによる効果についても検討する必要があると言える.そこで,ゲーム型教材に対する習熟度と得られる攻略要素の関係について明らかにすることを目的として研究を行なった.調査には,算数用のゲーム型教材「マスピード」を利用した.結果,習熟度が高くなるにつれて,数の合成分解の特徴を捉え,数の感覚を養うといった,数学的な考え方の利用につながることがわかった.","subitem_description_language":"ja","subitem_description_type":"Abstract"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"日本福祉大学全学教育センター","subitem_publisher_language":"ja"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12854676","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2434-706X","subitem_source_identifier_type":"EISSN"}]},"item_10002_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_access_right":{"attribute_name":"アクセス権","attribute_value_mlt":[{"subitem_access_right":"open access","subitem_access_right_uri":"http://purl.org/coar/access_right/c_abf2"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"村川, 弘城","creatorNameLang":"ja"},{"creatorName":"ムラカワ, ヒロキ","creatorNameLang":"ja-Kana"},{"creatorName":"MURAKAWA, Hiroki","creatorNameLang":"en"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2024-03-28"}],"displaytype":"detail","filename":"zengaku12-02_murakawa.pdf","format":"application/pdf","licensetype":"license_11","mimetype":"application/pdf","url":{"objectType":"fulltext","url":"https://nfu.repo.nii.ac.jp/record/2000150/files/zengaku12-02_murakawa.pdf"},"version_id":"42b436c4-2bc9-4054-81da-709f1ae2b531"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"教育方法","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲーム型教材","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"学習効果","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"Educational Method","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Game-type Teaching Materials","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Effect of Learning","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"ゲーム型教材の習熟度と攻略要素の関係","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲーム型教材の習熟度と攻略要素の関係","subitem_title_language":"ja"},{"subitem_title":"The Relationship between the Level of Proficiency with\nGame-type Teaching Materials and Lead to Goals.","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"17","path":["1711094845672"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-28"},"publish_date":"2024-03-28","publish_status":"0","recid":"2000150","relation_version_is_last":true,"title":["ゲーム型教材の習熟度と攻略要素の関係"],"weko_creator_id":"17","weko_shared_id":-1},"updated":"2024-03-28T02:17:23.535365+00:00"}